Vous êtes intervenant socioéducatif, vous avez suivi les formations RID Euromed, vous avez expérimenté auprès de publics, vous souhaitez partager vos expériences, bien ou mal vécues, avec des collègues, des pairs, cet espace est un lieu d’échanges mis à votre disposition.
A propos de moi
Whenever Nintendo decides to provide an answer surrounding The Legend of Zelda: Tears of the Kingdom , it hurls out dozens more questions and keeps the theory wheels turning in our brains. Yesterday’s Direct featured an extended glimpse at new gameplay mechanics, while also teasing a healthy dose of character and narrative details I am totally going to read too much into and come to conclusions that probably won’t end up happening.
The new Fuse capability allows you to create boats, flying machines, and car-like contraptions using surrounding materials and your own imagination. Paragliding fans that got Link airborne in Breath of the Wild can now be attached to fallen tree logs for a custom river-crossing motorboat, as the gameplay video demonstrates.
From its first reveal in 2019, Tears of the Kingdom has been the subject of much speculation, with its brief trailers and short snippets of gameplay giving small sneak peeks at some of TOTK 's new tools that weren't in BOTW . Perhaps even more so than the Zelda series' first foray into open-world gameplay, Tears of the Kingdom looks to be an impressively ambitious expansion on the world and mechanics of its predecessor - although much of the game's actual content has remained a mystery, even as it's periodically received new trailers. With a recent gameplay demonstration from series producer Eiji Aonuma, however, four of Link's new abilities have been revealed: Recall, Fuse, Ultrahand, and Ascend, each with seemingly myriad u
Whilst weapons breaking too easily might have been a more popular topic of criticism, it's clear that it's part of a purposeful effort to get the player to be smart and resourceful. In contrast, the near-impossibility of climbing surfaces in the rain means there really isn't anything the player can do but resign themselves to frustration in those sections. That makes it a no-brainer to adjust for some fans if TOTK is to be a less annoying experie
My key takeaway is the bravery Nintendo has shown when it comes to expanding upon Breath of the Wild with a sequel that not only takes place in the same world, but questions its history and the characters within it we’ve already come to know and love. No longer confined by tragic flashbacks and environmental storytelling, Link and Zelda now occupy the present day and will make choices lined with immense and immediate consequences. We are set to learn so much about them and likely come to view them as different people by the time it’s all over. Not just in this game, but how these two iconic characters have been portrayed throughout history.
Recall, perhaps one of the more straightforward abilities, seems to function similarly to BOTW 's Stasis - but, instead of freezing objects, it sends them back through time, which might lend credence to certain Tears of the Kingdom time travel theories . In the showcase, the ability is used to ride a rock that fell from the sky back up to access a sky island, meaning that it has interesting applications for exploration - although it's currently unknown if it can be used as freely as Stasis. For the time being, the ability seems like a way to get to sky islands in the early game, although which islands it can allow access to seems somewhat limi
The Nintendo Switch has some visually stunning games but its limitations have begun to show more and more in recent years, with the troubled Pokémon Scarlet and Violet release reminding people that it's simply not a very powerful machine, particularly in comparison to the newest generation of consoles. Tears of the Kingdom will inevitably aim to be a beautiful experience on a grand scale, which is why the Switch's graphical and technical limitations might become more noticeable than e
This power materialises in an ancient gauntlet that binds itself to Link’s arm, used to phase through environments and move mysterious objects long sat dormant in the sky. Whatever he touches, it burns his arm to a crisp until one final wish from Zelda brings it back from the brink with magic I imagine will have lasting consequences. Is Ganon now bound to Link, or another character entirely being kept ever so close to the game’s chest?
Zelda also wields a new slate this time around, that is far more reminiscent of the Switch than the Wii U, hinting that she either found a second for her own use, or Link no longer requires it thanks to the magical arm business he has going down. Yes, I am begging for creative puzzle solving Zelda to be playable , and all the pieces falling neatly into place like this doesn’t help matters.
For some fans, the lure of an exploration-based game like The Legend of Zelda: Tears of the Kingdom is helped by having a lively hub world that's enjoyable to spend time in. Redditor jaspergants wants it to truly be a fantasy world fans would want to live in and thinks that would be helped by a return to "a bustling Hyrule" in the Breath of the Wild seq
Tears of the Kingdom's Link can merge different items together with Fuse. And not just some items; at least if the trailer is any indication, pretty much everything within the interactive environment is up for grabs.
Position
Travail